
Master
- serves the Stealth Player
- usually have own family name
- are able to create dollars by themselves
- masters should be connected only with each others
Slave
- serves usually one master
- not to be connected to other slaves
- can produce small amount of dollars by themselves
- some slaves can become masters, but it's more common that master turns to be a slave
Shop keepers, market places
- provide services, but not for free
- different rules - be careful
- usually low profit, but sometimes you can make very good bargains
Wanderer
- the fuel of the world
- make things happen
- has own will
- can communicate with other wanderers
Trap
- captures wanderers attraction
- teleports wanderer to other entity
- does not harm wanderer
Treasure
- the objective of the wanderer
- carried by master or slave
- creates dollars for the stealth player
Stealth player
- the player behind the curtain
- may change personality and multiply
- good or evil
Short dictionary
dollars = currency in a distant country, can be transformed to real money
family name = domain
teleport = link
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